RaideX
Member
Posts: 212
Threads: 33
Joined: May 2013
Reputation:
7
|
RE: IFC Export
(12-21-2013, 11:47 PM)GoreGrinder99 Wrote: (12-21-2013, 11:00 PM)RaideX Wrote: (12-21-2013, 10:49 PM)GoreGrinder99 Wrote: (12-21-2013, 09:09 PM)RaideX Wrote: Hey there.
How does one export his finished isolated full conversion without tools that do it for them (because i seem to not get it to work with the amntool).
They way i've done it is that i edit my maps while using all the statics and entitys from the main game (including the amfp assets) and sounds/music.
Then i would run the amntool to get the missing stuff into my full conversion and it should be done with.
But that brings problems.
So my question is:
should i put everything that MIGHT get used in the conversion into the conversion folder and just life with the increased filesize or should i put the stuff into the main amnesia folder and get the pieces together bit by bit until everything needed is there?
Any files that are going to be used in your custom story/full conversion should be placed within the custom story/full conversion folder. It won't hurt to put all of your assets into your game folder since you will use what you want and later when finished, discard additional files elsewhere but since there on your computer anyway, you might at well place them where you need them most instead of having copies and/or having to relocate the source of the assets from the editors. Hope this helps.
so when i for instance want to use amfp assets and sounds it's better to have them all in my mod folder and use them as i need them and then just leave them there? That is how i've used it all the time but i still feel like this is really spaceconsuming. :c
If you know what you're going to use for custom/amfp assets, place them in your custom story/conversion folder since you're going to use them.
If you're still figuring it out, work with your story and take what you need as you go.
You don't need files you're not using in your custom story/conversion folder, and if you do have any extras, remove them. You only need assets which are specific to your custom mod.
yeh that makes sense.
What would one do when i'm already half through the production of a conversion? should i just check for what i've used and copy it over and so on...?
If you don't draw first, you don't get to draw at all... -The False Shepherd
|
|
12-21-2013, 11:57 PM |
|