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help script stuff sorta
PutraenusAlivius Offline
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Posts: 4,713
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Joined: Dec 2012
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#8
RE: help script stuff sorta

Spoiler below!

void OnStart()
{
}

void DoorLockedPlayer(string &in entity)
{
if(GetSwingDoorLocked("mansion_1") == true)
{
SetMessage("DoorLocked", "doorlocked1", 0);
}
}


Your lang file is good. Above this text but in the same post is the script. You did put the PlayerInteractCallback function in the door properties in the Level Editor right?

EDIT: It only takes one error in the lang file for the whole lang file to get broken. If the lang file is broken, NO error messages WILL APPEAR. You can't see your description IF you had one.

"Veni, vidi, vici."
"I came, I saw, I conquered."
(This post was last modified: 12-23-2013, 01:30 AM by PutraenusAlivius.)
12-23-2013, 01:28 AM
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Messages In This Thread
help script stuff sorta - by MrJackrabbit - 12-22-2013, 09:19 PM
RE: help script stuff sorta - by Kullin - 12-22-2013, 11:30 PM
RE: help script stuff sorta - by MrJackrabbit - 12-23-2013, 12:01 AM
RE: help script stuff sorta - by Kullin - 12-23-2013, 12:11 AM
RE: help script stuff sorta - by MrJackrabbit - 12-23-2013, 12:21 AM
RE: help script stuff sorta - by Kullin - 12-23-2013, 12:49 AM
RE: help script stuff sorta - by MrJackrabbit - 12-23-2013, 01:21 AM
RE: help script stuff sorta - by PutraenusAlivius - 12-23-2013, 01:28 AM
RE: help script stuff sorta - by MrJackrabbit - 12-23-2013, 01:31 AM
RE: help script stuff sorta - by Romulator - 12-23-2013, 01:57 AM
RE: help script stuff sorta - by PutraenusAlivius - 12-23-2013, 02:10 AM
RE: help script stuff sorta - by MrJackrabbit - 12-23-2013, 02:59 AM
RE: help script stuff sorta - by PutraenusAlivius - 12-23-2013, 03:37 AM
RE: help script stuff sorta - by MrJackrabbit - 12-23-2013, 04:00 AM
RE: help script stuff sorta - by PutraenusAlivius - 12-23-2013, 04:15 AM
RE: help script stuff sorta - by MrJackrabbit - 12-23-2013, 04:56 AM
RE: help script stuff sorta - by PutraenusAlivius - 12-23-2013, 05:56 AM



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