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Script Help Drawbridge (smooth y-axis change of beams)
Romulator Offline
Not Tech Support ;-)

Posts: 3,628
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#3
RE: Drawbridge (smooth y-axis change of beams)

If you want to be sneaky however, you could implement a way to raise it at a distance where they can't see it. In the Level Editor, place another one above it with your desired height, then in script use this to change which one the player can see:
void SetEntityVisible(string &in asName, bool abVisible)


It may or may not work though. That code really hides the mesh of an entity.

Discord: Romulator#0001
[Image: 3f6f01a904.png]
12-25-2013, 12:23 AM
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RE: Drawbridge (smooth y-axis change of beams) - by Romulator - 12-25-2013, 12:23 AM



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