Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Mac: Porting P:O To Intel GMA 950?
Urkle Offline
FG - Associate

Posts: 1,172
Threads: 31
Joined: Jul 2006
Reputation: 21
#2
RE: Mac: Porting P:O To Intel GMA 950?

I believe the issue had more to do with the shader capabilities of the card ( or lack of ) than anything else. The sad thing is, the actual card is from 2005 I believe so it's a really old chipset that I am completely surprised apple included it in their product lines. Thought they learned the lesson and have dropped the intel card from newer computer models.

Anyways. All the shader code is in the engine core under the CGProgram.cpp and it hands things off to the nvidia CG library. So I'd start researching with the CG library first for 950gma support.

Developing away on one of
Multiple Macs running 10.6, 10.7, 10.8, and 10.9.
Linux, 8-core AMD, 8GB RAM, Fedora 18, nVidia 450 1GB
05-15-2010, 05:27 AM
Website Find


Messages In This Thread
RE: Mac: Porting P:O To Intel GMA 950? - by Urkle - 05-15-2010, 05:27 AM



Users browsing this thread: 2 Guest(s)