Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Mac: Porting P:O To Intel GMA 950?
Thomas Offline
Frictional Games

Posts: 2,634
Threads: 184
Joined: Apr 2006
Reputation: 68
#3
RE: Mac: Porting P:O To Intel GMA 950?

The problem with these cards is not only their capabilities but that the card lies about them. So if you check for vertex shader support and so on, the card will say it handles it, but in reality it does not, so it is hard to choose a correct render path.

HPL1 relies a lot on having vertex shaders (works fine without fragment shaders) and you would have to come up with some alternative if you want it to work on these cards. I have given it some time, but did not manage to add support. Should not be impossible, but you would need to have some sort of trix up your sleeve (or at least just know something I did not Tongue Which I admit is not that hard Smile)
05-15-2010, 09:02 AM
Find


Messages In This Thread
RE: Mac: Porting P:O To Intel GMA 950? - by Urkle - 05-15-2010, 05:27 AM
RE: Mac: Porting P:O To Intel GMA 950? - by Thomas - 05-15-2010, 09:02 AM



Users browsing this thread: 1 Guest(s)