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[STILL NOT SOLVED] Zelda OOT Fire Temple - Fake Door Slam
Statyk Offline
Schrödinger's Mod

Posts: 4,390
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#10
RE: [UPDATED] Zelda OOT Fire Temple - Fake Door Slam

In my honest opinion, I would import the door model into 3D software, rig it, and give it that animated wobble and "life". Then when a player interacts with the door, that animation will play, script damage on the player, and have it reset. It'll look more like it and make it more unique.
(This post was last modified: 01-02-2014, 09:17 PM by Statyk.)
01-02-2014, 09:17 PM
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RE: [UPDATED] Zelda OOT Fire Temple - Fake Door Slam - by Statyk - 01-02-2014, 09:17 PM



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