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[STILL NOT SOLVED] Zelda OOT Fire Temple - Fake Door Slam
Zokrar Offline
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#11
RE: [UPDATED] Zelda OOT Fire Temple - Fake Door Slam

(01-02-2014, 09:17 PM)Statyk Wrote: In my honest opinion, I would import the door model into 3D software, rig it, and give it that animated wobble and "life". Then when a player interacts with the door, that animation will play, script damage on the player, and have it reset. It'll look more like it and make it more unique.

If only I knew the first thing about rigging & modelling Undecided

01-02-2014, 10:13 PM
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RE: [UPDATED] Zelda OOT Fire Temple - Fake Door Slam - by Zokrar - 01-02-2014, 10:13 PM



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