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[STILL NOT SOLVED] Zelda OOT Fire Temple - Fake Door Slam
Damascus Offline
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Posts: 646
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Joined: Mar 2012
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#12
RE: [UPDATED] Zelda OOT Fire Temple - Fake Door Slam

(01-02-2014, 04:25 PM)Zokrar Wrote:
(01-02-2014, 08:39 AM)Damascus Wrote: Also, make sure that the door has mass that's not 0, otherwise it won't move at all.

How do I do this? I didn't see a mass option in user defined variables. It's not the script that's not working now - the door is literally hovering in mid air

P.S., thanks for all the help so far everyone.

Edit: The door has 10 mass & has gravity, but it is still not moving
[Image: GvDTGB9.png]

Try putting values in the other ones too. Like::
Mass: 10
Angular Damping: 0.3
Linear Damping: 0.3
Max Angular Speed: 16
Max Linear Speed: 16

01-03-2014, 12:31 AM
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RE: [UPDATED] Zelda OOT Fire Temple - Fake Door Slam - by Damascus - 01-03-2014, 12:31 AM



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