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[STILL NOT SOLVED] Zelda OOT Fire Temple - Fake Door Slam
Zokrar Offline
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Posts: 85
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Joined: May 2013
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#13
RE: [UPDATED] Zelda OOT Fire Temple - Fake Door Slam

Still hovers in mid air. Just a quick thing - I thought the whole idea of static objects was that they don't move. Hence static physics. How come the entity version hovers as well?

01-03-2014, 02:39 AM
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RE: [UPDATED] Zelda OOT Fire Temple - Fake Door Slam - by Zokrar - 01-03-2014, 02:39 AM



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