RE: Script Problem. Please help.
the script does work, but when you make something active and inactive in the same function, it will look like nothing happened.
try adding another area for the monster to collide with, on the pathnode that the monster reaches
void OnStart()
{
AddEntityCollideCallback("Player", "Scripts1", "Scripts1", true, 1);
AddEntityCollideCallback("monster_name", "are_name", "func", true, 1);
}
void Scripts1(string &in asParent, string &in asChild, int alState)
{
SetPlayerActive(false);
SetEntityActive("brute1", true);
PlaySoundAtEntity("", "amb_idle01", "brute1", 0, false);
AddEnemyPatrolNode("brute1", "PathNode1", 1, "");
}
void func(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("brute1", false);
SetPlayerActive(true);
}
CURRENT PROJECT:
A Fathers Secret == Just started
(This post was last modified: 01-09-2014, 06:39 PM by Lizard.)
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