Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Let's compile Penumbra [Linux, CMake, 64bit]
buba Offline
Junior Member

Posts: 3
Threads: 0
Joined: May 2010
Reputation: 0
#14
RE: Let's compile Penumbra [Linux, CMake, 64bit]

I'm not sure if it's right topic to post but I'll try. I compiled Penumbra Overture on my Debian Squeeze amd64 (testing) and I noticed weird crashes.
I copied polish language file (only one file!) from my box version to version bought in Wolfire Humble. After replacing that file, game crashes in the beginning of each level. I also tried to put linux binary file into box version of the game and it also causes crash. It all works fine when I change language to English.
Binary from Wolfire causes exactly the same crashes.
Log doesn't show anything (it's the same as in English version) but when I run it from console it prints:
terminate called after throwing an instance of 'std::length_error'
  what():  basic_string::resize
(0) : fatal error C9999: *** exception during compilation ***
Cg compiler terminated due to fatal error(0) : fatal error C9999: *** exception during compilation ***
Cg compiler terminated due to fatal errorSegmentation fault
I've done some testing when I change diacritics to Latin letters game won't crashed.
So there's my question: how can I compile Penumbra with debug options to show more information about crash?
Sorry for my English. I hope you'll understand me.
// edit:
I found freeware Polish translation in the Internet which also causes to crash (it's in attachement). If you want to try this just copy into game directory, change language and try to play.


Attached Files
.gz   polski.tar.gz (Size: 62.5 KB / Downloads: 176)
05-17-2010, 12:35 PM
Find


Messages In This Thread
RE: Let's compile Penumbra [Linux, CMake, 64bit] - by buba - 05-17-2010, 12:35 PM



Users browsing this thread: 1 Guest(s)