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Activating a monster
VillainousPotato Offline
Member

Posts: 50
Threads: 13
Joined: Mar 2013
Reputation: 1
#3
RE: Activating a monster

void Onstart ()
{
SetEntityCallbackFunc ("note_generic_4", "pickup");
}
void pickup(string &in ent, string &in t)
{
If(t == "OnPickup")
{
SetEntityActive("servant_brute_1", true);
}
}

01-12-2014, 03:01 AM
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Messages In This Thread
Activating a monster - by VillainousPotato - 01-11-2014, 07:27 PM
RE: Activating a monster - by daortir - 01-11-2014, 07:28 PM
RE: Activating a monster - by VillainousPotato - 01-12-2014, 03:01 AM
RE: Activating a monster - by PutraenusAlivius - 01-12-2014, 03:29 PM
RE: Activating a monster - by PutraenusAlivius - 01-12-2014, 03:05 AM
RE: Activating a monster - by daortir - 01-12-2014, 09:48 AM



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