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I can compile it, but it crashes...
MulleDK19 Offline
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RE: I can compile it, but it crashes...

(05-17-2010, 02:20 PM)Urkle Wrote: actually. what I meant by "break" was a breakpoint for debugging, not a break statement :-D

Ya, I know what you meant xD

That's what I did, but I couldn't figure the problem.

But a break after it removes the body fixed the crash when removing bodies.



Edit: The new crash happens on line 2362 in MeshLoaderCollada:
while(apNode->msName[lStartChar+4+lDigits] != '_' && apNode->msName[7+lDigits] != 0) lDigits++;

[Image: 16455.png]
05-17-2010, 02:30 PM
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RE: I can compile it, but it crashes... - by MulleDK19 - 05-17-2010, 02:30 PM



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