Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Poll: How many puzzles?
You do not have permission to vote in this poll.
Tons of puzzles, I love adventure games
24.14%
21 24.14%
A reasonable amount, I don't want to spend 3/4 of the game solving puzzles, but I enjoy them
60.92%
53 60.92%
Not very many, I don't really like solving puzzles but a few here and there is okay
12.64%
11 12.64%
None at all, I want my game to be a movie
2.30%
2 2.30%
Total 87 vote(s) 100%
* You voted for this item. [Show Results]

Thread Rating:
  • 3 Vote(s) - 3.33 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Should Soma be more like Penumbra or The Walking Dead?
Ghieri Offline
Posting Freak

Posts: 2,374
Threads: 8
Joined: May 2012
Reputation: 60
#22
RE: Should Soma be more like Penumbra or The Walking Dead?

The last thing you want is complex puzzles under duress. It just frustrates the player because they are easy to fail.

There was interaction in the kaernk level but was kept incredibly simple:

1. Pull lever, race to door, and
2. Throw meat to distract Kaernk, turn crank, run like hell.

The goal and the actions were obvious, no puzzle needed, but it was still one of the more stressful parts of the game.

[Image: tumblr_n6m5lsQThQ1qc99nxo1_250.gif]
01-14-2014, 08:22 AM
Find


Messages In This Thread
RE: Should Soma be more like Penumbra or The Walking Dead? - by Ghieri - 01-14-2014, 08:22 AM



Users browsing this thread: 9 Guest(s)