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Basic Map and Light Improvements
RaideX Offline
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Posts: 212
Threads: 33
Joined: May 2013
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#4
RE: Basic Map and Light Improvements

Thanks for the good answers so far.

I'm (in my opinion at least) a bit more interested in the technical side on those things. Like: How to actually make it work in the game.

Because when i try to light a room, it often ends in either too small pointlights that shine through walls or too small ones that leave badly faded circles on floor/ceiling. When i try to use spotlights instead i end up with too narrow lighting that really looks unrealistic. Is there some trick to it?

I thought about a little darker pointlight around the original one to create some sort of "fade" effect.

If you don't draw first, you don't get to draw at all... -The False Shepherd
(This post was last modified: 01-15-2014, 10:06 PM by RaideX.)
01-15-2014, 10:06 PM
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Messages In This Thread
Basic Map and Light Improvements - by RaideX - 01-15-2014, 05:56 PM
RE: Basic Map and Light Improvements - by Wapez - 01-15-2014, 06:20 PM
RE: Basic Map and Light Improvements - by RaideX - 01-15-2014, 10:06 PM
RE: Basic Map and Light Improvements - by Rapture - 01-16-2014, 02:49 PM
RE: Basic Map and Light Improvements - by RaideX - 01-16-2014, 04:36 PM
RE: Basic Map and Light Improvements - by Acies - 01-16-2014, 05:15 PM



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