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Segmentation Fault
Urkle Offline
FG - Associate

Posts: 1,172
Threads: 31
Joined: Jul 2006
Reputation: 21
#6
RE: Segmentation Fault

by the fact that it can't find PointLight2D looks like you aren't running the binary from the install directory, and Yes the Intel GMA's are not supported.

Anyways, just run the game via the debugger and see where it's crashing.. It might be good to edit the settings.cfg to set the game into windowed mode (FullScreen="false") And to temporarily change the cLowLevelInputSDL::LockInput() function to NEVER grab the input (so you can release the mouse from the game and debug)

Developing away on one of
Multiple Macs running 10.6, 10.7, 10.8, and 10.9.
Linux, 8-core AMD, 8GB RAM, Fedora 18, nVidia 450 1GB
05-18-2010, 03:18 PM
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Messages In This Thread
Segmentation Fault - by Joy Dragon - 05-18-2010, 12:38 AM
RE: Segmentation Fault - by Urkle - 05-18-2010, 12:55 AM
RE: Segmentation Fault - by Joy Dragon - 05-18-2010, 12:59 AM
RE: Segmentation Fault - by desmoteo - 05-18-2010, 09:06 AM
RE: Segmentation Fault - by Joy Dragon - 05-18-2010, 12:34 PM
RE: Segmentation Fault - by Urkle - 05-18-2010, 03:18 PM



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