Radical Batz
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RE: 1 error which I can't solve/find?!
(01-24-2014, 11:23 PM)Romulator Wrote: (01-24-2014, 11:15 PM)Badcat5550 Wrote: void Puzzle (string &in asEntity, int LeverState)
{
if(GetLeverState("Lever1") == -1
&& GetLeverState("Lever2" ) == 1)
&& GetLeverState("Lever3" ) == -1
&& GetLeverState("Lever4" ) == -1
}
{ void UnlockDoor(string &in asEntity, int LeverState)
SetSwingDoorLocked("Door", false, true);
PlaySoundAtEntity("", "door_safety_open.ogg", "Door", 0, false);
}
void Puzzle (string &in asEntity, int LeverState) { if(GetLeverState("Lever1") == -1 && GetLeverState("Lever2" ) == 1) && GetLeverState("Lever3" ) == -1 && GetLeverState("Lever4" ) == -1 }
void UnlockDoor(string &in asEntity, int LeverState) { SetSwingDoorLocked("Door", false, true); PlaySoundAtEntity("", "door_safety_open.ogg", "Door", 0, false); }
Your parenthesis ( { ) in the second void was wrong. Also, I know there is something wrong with your puzzle, but I can't help there because I don't work with if statements. There is at least one bracket missing/too many.
Hey a friend of mine told me to put it on voidonstart maybe the code puzzle will happen instantly if that works, so i put the code on void on start but now when I launch the game it gets me these 2 errors
FATAL ERROR: Could not load script file 'custom_stories/Lifeless_The Abandon/maps/Lifeless_The Abandon.hps'!
main (17, 7) : ERR : Expected identifier
main (18, 1) : ERR : Unexpected token '}'
here is the updated code maybe you can tell me what I did wrong, sorry for being like I know nothing. but I'm a beginner at coding and stufd, I'm still kinda learning little by little
void OnStart()
{
void Puzzle (string &in asEntity, int LeverState)
{
if(GetLeverState("Lever1") == -1
&& GetLeverState("Lever2" ) == 1)
&& GetLeverState("Lever3" ) == -1
&& GetLeverState("Lever4" ) == -1
}
void UnlockDoor(string &in asEntity, int LeverState)
{
SetSwingDoorLocked("Door", false, true);
PlaySoundAtEntity("", "door_safety_open.ogg", "Door", 0, false);
}
}
wakeUp();
}
void wakeUp() {
FadeOut(0); // Instantly fades the screen out. (Good for starting the game)
FadeIn(10); // Amount of seconds the fade in takes
FadeImageTrailTo(2, 2);
FadeSepiaColorTo(0, 2);
SetPlayerActive(false);
FadePlayerRollTo(50, 220, 220); // "Tilts" the players head
FadeRadialBlurTo(0.5, 2);
SetPlayerCrouching(true); // Simulates being on the ground
PlayMusic("18_amb.ogg", true, 1, 4, 1, true);
AddEntityCollideCallback("Player", "AreaCollide", "EventCollide", true, 1);
AddTimer("trig1", 11.0f, "beginStory"); // Change '11.0f' to however long you want the 'unconciousness' to last
}
void beginStory(string &in asTimer) {
ChangePlayerStateToNormal();
SetPlayerActive(true);
FadePlayerRollTo(0, 33, 33); // Change all settings to defaults
FadeRadialBlurTo(0.0, 1);
FadeSepiaColorTo(0, 4);
SetPlayerCrouching(false);
FadeImageTrailTo(0,1);
SetPlayerLampOil(29);
GiveSanityDamage(80, false);
GivePlayerDamage(30 , "false" , false, false);
SetPlayerMoveSpeedMul(0.56f);
SetPlayerRunSpeedMul(0);
//SetPlayerLookSpeedMul(0.5);
AddUseItemCallback("", "HollowNeedle", "CellDoor", "UseHollowNeedleOnDoor", true);
}
void UseHollowNeedleOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("CellDoor", false, true);
PlaySoundAtEntity("", "unlock_door.ogg", asEntity, 0, false);
RemoveItem(asItem);
}
void EventCollide(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("CellGuardGrunt", true);
AddEnemyPatrolNode("CellGuardGrunt", "Node_1",0.001f, "");
AddEnemyPatrolNode("CellGuardGrunt", "Node_4",0.001f, "");
AddEnemyPatrolNode("CellGuardGrunt", "Node_6",0.001f, "");
AddEnemyPatrolNode("CellGuardGrunt", "Node_10",0.001f, "");
AddEnemyPatrolNode("CellGuardGrunt", "Node_15",0.001f, "");
AddEnemyPatrolNode("CellGuardGrunt", "Node_18",0.001f, "");
}
(This post was last modified: 01-24-2014, 11:55 PM by Radical Batz.)
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