(01-29-2014, 11:57 AM)daortir Wrote: Oops. you have two OnStart as well, I'm blind.
void OnStart()
{
AddEntityCollideCallback("Player", "PlayerCollide", "MonsterFunction", true, 1);
AddEntityCollideCallback("Player", "Message_1", "Message1", true, 1);
AddUseItemCallback("", "Key", "Mansion", "UsedKeyonDoor", true);
}
void UsedKeyonDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("Mansion", false, true);
PlaySoundAtEntity("", "unlock_door", "Mansion", 0, false);
RemoveItem("Key");
}
void MonsterFunction(string &in asParent, string &in asChild, int alState)
{
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_1", 0, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_5", 0.001, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_10", 0, "");
SetEntityActive("servant_brute_1", true);
}
void Message1(string &in asChild, string &in asParent, int alState)
{
SetMessage("Messages", "Popup1", 0); //This stands for ("Name of category", "Name of entry", time to be displayed on the screen);.
}
void OnLeave()
{
}
It fixed the error. So when i tested my CS the script wasn't working.
I really have no idea where to put this thing:
{
AddEntityCollideCallback("Player", "Message_1", "Message1", true, 1);
}
But when i put it here:
{
AddEntityCollideCallback("Player", "Message_1", "Message1", true, 1);
}
void Message1(string &in asChild, string &in asParent, int alState)
{
SetMessage("Messages", "Popup1", 0); //This stands for ("Name of category", "Name of entry", time to be displayed on the screen);.
}
void OnLeave()
{
}
It gives me an error called:
Unexpected token }
And btw i am new to this so i don't really understand much.
EDIT - Nevermind, just fixed it.
Thanks for your help!