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HasItem scripting help
FlawlessHappiness Offline
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Posts: 3,980
Threads: 145
Joined: Mar 2012
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#6
RE: HasItem scripting help

AddEntityCollideCallback("Player", "voiceCheck_Area", "notyet", true, 1);

You put the callback true. This means that it only calls once. Then it's deleted. That's why it's not working more than once.

Trying is the first step to success.
01-29-2014, 10:06 PM
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Messages In This Thread
HasItem scripting help - by MsHannerBananer - 01-29-2014, 09:56 AM
RE: HasItem scripting help - by PutraenusAlivius - 01-29-2014, 10:00 AM
RE: HasItem scripting help - by Daemian - 01-29-2014, 05:03 PM
RE: HasItem scripting help - by i3670 - 01-29-2014, 06:24 PM
RE: HasItem scripting help - by MsHannerBananer - 01-29-2014, 10:01 PM
RE: HasItem scripting help - by FlawlessHappiness - 01-29-2014, 10:06 PM
RE: HasItem scripting help - by MsHannerBananer - 01-29-2014, 10:12 PM
RE: HasItem scripting help - by FlawlessHappiness - 01-29-2014, 10:18 PM
RE: HasItem scripting help - by MsHannerBananer - 01-29-2014, 10:42 PM
RE: HasItem scripting help - by FlawlessHappiness - 01-30-2014, 07:14 AM
RE: HasItem scripting help - by MsHannerBananer - 01-30-2014, 07:27 AM
RE: HasItem scripting help - by FlawlessHappiness - 01-30-2014, 09:04 AM
RE: HasItem scripting help - by Daemian - 01-30-2014, 05:17 PM
RE: HasItem scripting help - by MsHannerBananer - 01-30-2014, 06:02 PM
RE: HasItem scripting help - by FlawlessHappiness - 01-30-2014, 09:28 PM
RE: HasItem scripting help - by MsHannerBananer - 01-30-2014, 09:36 PM
RE: HasItem scripting help - by FlawlessHappiness - 01-30-2014, 10:23 PM



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