(12-16-2013, 06:18 PM)The Mug Wrote: In my opinion there's nothing wrong with a game being easy, as long as it does not display that to you. Its about getting that feeling of challenge or danger, but not the challenge or danger itself. I think AAMFP made it a little too clear that you were not in danger when they smacked doors shut behind you and items were 1-2 meters from were they needed to be placed.
Its about finding that balance, not being too easy to feel handheld, and not being too hard to be annoyed or pulled out of the experience.
I fully agree with this. I really don't like too much danger in these kinds of games, but I DO like it if I THINK there is a lot of danger. ADD did that very nicely whereas in Penumbra I probably died more often than I thought I was in danger. AMFP was just "obviously not dangerous" and the sections where you died often (like that big room with the many pigs) felt more like a puzzle/stealth game than anything else.