(05-21-2010, 09:42 AM)SHODANFreeman Wrote: (05-21-2010, 07:19 AM)nackidno Wrote: I'd make my own because the Unbirth assets are... Low quality (no offense frictional), plus, I'm sure HPL2 is capable of higher polycount than whatever engine Unbirth used.
Well, when Amnesia comes out, if there isn't an actual organized team together, I'm going to attempt to do it myself, but my artistic abilities are ... lacking, to say the least.
I'd recommend you to create the whole game with the Unbirth assets, THEN looking for an artist. Most of the times, a complete games with place holders appeal more to artists than no game with place holders. From own experience I know it's hard to find a 3D artist if no progress have started on the actual game.
The assets are only the "shell" of the game, the real deal lies within the gameplay, which you bring out by the help of graphics.