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Script Help Can't progress without picking up note+key Script?
DnALANGE Offline
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Posts: 1,549
Threads: 73
Joined: Jan 2012
#5
RE: Can't progress without picking up note+key Script?

"JUSTYOURSCRIPTNAME", Meaning i just name the scriptfuncion that..
You can change it in somethng you want..
Those functions are onstart.
---
AddEntityCollideCallback - there are 2 of these for 2 scriptarea's in your leveleditor.
Name them :
1 = FIRSTSCRIPTAREA
2 = SECONDSCRIPTAREA

Hope this helps you a little.

--------
-- And if that's the function it calls on, where is it?--

AWNSER : You have to make them yourself.
Here is the function, you need to do the rest yourself.
Quote: void JUSTYOURSCRIPTNAME(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("SECONDSCRIPTAREA", true);
}
(This post was last modified: 02-05-2014, 12:05 AM by DnALANGE.)
02-05-2014, 12:02 AM
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RE: Can't progress without picking up note+key Script? - by DnALANGE - 02-05-2014, 12:02 AM



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