(02-05-2014, 02:37 PM)Romulator Wrote: There's more than one way to script sequences. You could use local vars, if-then-else statements, cases, hasitems, timers, etc. I wouldn't argue too much about it. Whichever one works and fulfills the required query will work fine in the mod.
True.
Won't go any further in this discussion.
I agree with you Romu.
Just wanted to help this guy like you all.
(02-05-2014, 12:28 PM)FurtherGames Wrote: (02-05-2014, 03:39 AM)JustAnotherPlayer Wrote: (02-05-2014, 03:32 AM)DnALANGE Wrote: Hd want 2 scriptareas..
1 is i need the note message
1 is i need the key message
so 2 scriprareas needed here.
maybe add it there player.
You don't have to make 2 areas. You can just do it with just 1 Script Area by using If-Else statements like I did. If the Player picks up the note, but not the key a message will appear. If both is picked up, then another message appears.
See? It's easier to use If-Else statements with just 1 Script Area rather then 2 Script Area with Activate-Deactivating it.
I don't want a message to appear when they pick up both that's the point. I've figured it out using my own method which involves two script areas. I'd rather just use two so I can see what I'm doing.
Whenever you have solved something, you might do this:
Reply to thread: Can't progress without picking up note+key Script? -SOLVED -
So we know we don't have to help and go into the tread anymore.