RoyaleBeast
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RE: The Unbirth Challenge
(05-22-2010, 02:00 AM)Skaruts Wrote: I'd say let the tools come out and then we can see what needs to be done and what not.
The game has to be made from scratch because no engine source is released, the models, even if you can port them, they are surely low poly, textures are perhaps are lower quality too.
Also, if I'm thinking straight here, making it in these tools will limit it to be an Amnesia mod, so no engine is necessary.
Assets can be done "easily", since plenty of ppl here are interested in this, I doubt we lack artists.
I have some 3D modeling and mapping experience, I only need to learn these tools, see what they can do, and see what I can do with them.
What we could do for the time being is to create a thread to start gathering all information we can about Unbirth (storyline (if any), goals, etc) and discuss what the story is and what could have been (since many may not know it due to crashing on the way). If the devs could open a separate forum just for Unbirth it would be cool, but not strictly needed. If thomas could share with us his thoughts and intentions when doing it, even better.
We could also open a thread to gather info about everything else, puzzles, maps, props, objects, sounds, etc. So that we build a solid base of info for us to start planning things in the right way.
Later, we could have an IRC channel (and maybe a dev blog) if the project goes forward, from where we discuss how exactly things will be done, and how.
hell yeah im down for this
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05-22-2010, 02:12 AM |
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