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Game Physics
Daemian Offline
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Posts: 1,129
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#2
RE: Game Physics

I think this is a matter of optimization.
It lets the object go through to avoid dealing with it.

Because the algorithm was designed to deal with it that way instead of doing large calculations on how to deal with it and risk itself into going on an infinite loop.
That's what I think.

(This post was last modified: 02-11-2014, 04:36 AM by Daemian.)
02-11-2014, 04:22 AM
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Messages In This Thread
Game Physics - by DreamScripters - 02-11-2014, 03:23 AM
RE: Game Physics - by Daemian - 02-11-2014, 04:22 AM
RE: Game Physics - by DreamScripters - 02-11-2014, 05:17 AM
RE: Game Physics - by Mudbill - 02-11-2014, 10:04 AM
RE: Game Physics - by Adrianis - 02-11-2014, 03:18 PM
RE: Game Physics - by Mudbill - 02-11-2014, 03:37 PM
RE: Game Physics - by GrAVit - 02-12-2014, 09:44 AM
RE: Game Physics - by Daemian - 02-12-2014, 10:26 AM



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