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Teleporting Jolts & Player Position Variables
Mudbill Offline
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Posts: 3,881
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Joined: Apr 2013
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#3
RE: Teleporting Jolts & Player Position Variables

Teleporting players can be difficult to make appear seamless. To make it look a little more smooth, people often fade the screen out and back in. Frictional did this in the water cellar map with the water monster. If you don't do anything to control the movement of the player, it's going to look choppy. You can try forcing them to look in a certain direction using the StartPlayerLookAt function, or perhaps just make them faint or so.

But if you rotated the PlayerStartArea with the small blue arrow pointing in the direction you want the player to look, I don't see why the player doesn't look that way. He should unless something interupted it.

02-14-2014, 09:35 AM
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RE: Teleporting Jolts & Player Position Variables - by Mudbill - 02-14-2014, 09:35 AM



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