(05-23-2010, 01:12 PM)ricky Wrote: Hullo,
I have got the damn thing to build and run in debug mode. There were a few instances of using reserve instead of resize when the elements were then going to be edited (instead of .push_back) and there were some other strange issues.
I can't remember how I fixed them, but you can view the changes on my github pages:
http://www.github.com/ricky26/HPL1Engine
http://www.github.com/ricky26/PenumbraOverture
I get tons of unresolved externals from your PenumbraOverture source.
Quote:Error 1 error LNK2001: unresolved external symbol "public: void __thiscall hpl::cInput::AddAction(class hpl::iAction *)" (?AddAction@cInput@hpl@@QAEXPAViAction@2@@Z) ButtonHandler.obj Penumbra
Error 2 error LNK2001: unresolved external symbol "public: bool __thiscall hpl::cInput::IsTriggerd(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >)" (?IsTriggerd@cInput@hpl@@QAE_NV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@Z) PlayerState_Misc.obj Penumbra
Lots more, but this forum treats my quote as more than 5 images... eh..?