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Teleporting Jolts & Player Position Variables
Horrorable Offline
Junior Member

Posts: 7
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Joined: Feb 2014
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#6
RE: Teleporting Jolts & Player Position Variables

Basically what would be best would be if there was some function like
GetEntityPosition("Variable", "variable", "variable")
void TeleportPlayer("Variable + 50", "variable + 50", "variable + 50")
Where get entity position puts the players xyz coordinates into the variables
02-14-2014, 04:43 PM
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RE: Teleporting Jolts & Player Position Variables - by Horrorable - 02-14-2014, 04:43 PM



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