MsHannerBananer
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Posts: 218
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RE: Tape Recorder PlaySoundAtEntity
(02-14-2014, 09:20 AM)Mudbill Wrote: It's quite simple. Firstly, you'll need to separate your dialogue files into each chunk you want the subtitles to appear at individually (for example each sentence). After that, you'll just add the
AddEffectVoice(string& asVoiceFile, string& asEffectFile, string& asTextCat, string& asTextEntry,
bool abUsePosition, string& asPosEntity, float afMinDistance, float afMaxDistance);
script. Add one for each chunk you have.
For example like this:
void InteractCallback(string &in asEntity)
{
AddEffectVoice("con01_01", "", "Dialogue", "Entry01_01",
true, asEntity, 5, 15);
AddEffectVoice("con01_02", "", "Dialogue", "Entry01_02",
true, asEntity, 5, 15);
AddEffectVoice("con01_03", "", "Dialogue", "Entry01_03",
true, asEntity, 5, 15);
}
The first parameter is the sound file, the fourth is the subtitle .lang entry. Otherwise it's up to you to change anything. Personally I'd use a for-loop to do this, but it would result in the exact same as what's above.
I do have a lengthy video which could explain things more if you're interested.
Thanks so much Mudbill!! I watch your videos on youtube and you actually helped me do a lot of my stuff with Amnesia scripting! I hope you never stop making them!!
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02-15-2014, 04:51 AM |
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