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Script help (complex script) SOLVED
Neelke Offline
Senior Member

Posts: 668
Threads: 82
Joined: Apr 2013
Reputation: 26
#6
RE: Script help (complex script)

Alright, I fixed it. Turned it to be a quite small detail.

int glNumOfAreas = 6;

string[] gvEnemies = { "brute", "grunt" };

//---------------------------------------------------------------------

// This chooses what enemy to pick
string ChoseEnemy()
{
    int lIndex = RandInt(0, 1);
    
    return gvEnemies[lIndex];
};

// This inits an enemy
void InitEnemies()
{
    // General setup
    SetEntityActive("servant_ChoseEnemy()_*", false);
    SetEnemyDisabled("servant_ChoseEnemy()_*", false);
    ClearEnemyPatrolNodes("servant_ChoseEnemy()_*");
    
    ////////////////
    // Different pathnodes
    // 1
    if(RandInt(0,1)==1){    AddEnemyPatrolNode("servant_ChoseEnemy()_1", "PathNodeArea_8", RandFloat(1,7), "");
                        AddEnemyPatrolNode("servant_ChoseEnemy()_1", "PathNodeArea_80", RandFloat(1,5), "");
                        AddEnemyPatrolNode("servant_ChoseEnemy()_1", "PathNodeArea_83", RandFloat(1,5), "");
                        AddEnemyPatrolNode("servant_ChoseEnemy()_1", "PathNodeArea_78", RandFloat(1,3), "");
                        AddEnemyPatrolNode("servant_ChoseEnemy()_1", "PathNodeArea_41", RandFloat(1,2), "");
    }else{            AddEnemyPatrolNode("servant_ChoseEnemy()_1", "PathNodeArea_3", RandFloat(1,3), "");
                    AddEnemyPatrolNode("servant_ChoseEnemy()_1", "PathNodeArea_1", RandFloat(1,3), "");
                    AddEnemyPatrolNode("servant_ChoseEnemy()_1", "PathNodeArea_4", RandFloat(1,3), "");
                    AddEnemyPatrolNode("servant_ChoseEnemy()_1", "PathNodeArea_5", RandFloat(1,3), "");
                    AddEnemyPatrolNode("servant_ChoseEnemy()_1", "PathNodeArea_8", RandFloat(1,3), "");
                    AddEnemyPatrolNode("servant_ChoseEnemy()_1", "PathNodeArea_14", RandFloat(1,1), "");
                    AddEnemyPatrolNode("servant_ChoseEnemy()_1", "PathNodeArea_17", RandFloat(1,1), "");
    }
    
    //////////////////////////
    // 2
    if(RandInt(0,1)==1){    AddEnemyPatrolNode("servant_ChoseEnemy()_2", "PathNodeArea_78", RandFloat(1,7), "");
                        AddEnemyPatrolNode("servant_ChoseEnemy()_2", "PathNodeArea_83", RandFloat(1,5), "");
                        AddEnemyPatrolNode("servant_ChoseEnemy()_2", "PathNodeArea_83", RandFloat(1,5), "");
                        AddEnemyPatrolNode("servant_ChoseEnemy()_2", "PathNodeArea_8", RandFloat(1,3), "");
                        AddEnemyPatrolNode("servant_ChoseEnemy()_2", "PathNodeArea_14", RandFloat(1,2), "");
    }else{            AddEnemyPatrolNode("servant_ChoseEnemy()_2", "PathNodeArea_85", RandFloat(1,3), "");
                    AddEnemyPatrolNode("servant_ChoseEnemy()_2", "PathNodeArea_88", RandFloat(1,3), "");
                    AddEnemyPatrolNode("servant_ChoseEnemy()_2", "PathNodeArea_56", RandFloat(1,3), "");
                    AddEnemyPatrolNode("servant_ChoseEnemy()_2", "PathNodeArea_57", RandFloat(1,3), "");
                    AddEnemyPatrolNode("servant_ChoseEnemy()_2", "PathNodeArea_55", RandFloat(1,3), "");
                    AddEnemyPatrolNode("servant_ChoseEnemy()_2", "PathNodeArea_59", RandFloat(1,1), "");
                    AddEnemyPatrolNode("servant_ChoseEnemy()_2", "PathNodeArea_64", RandFloat(1,1), "");
    }
    
    //////////////////////////
    // 3
    AddEnemyPatrolNode("servant_ChoseEnemy()_3", "PathNodeArea_59", RandFloat(1,3), "");
    AddEnemyPatrolNode("servant_ChoseEnemy()_3", "PathNodeArea_55", RandFloat(1,3), "");
    AddEnemyPatrolNode("servant_ChoseEnemy()_3", "PathNodeArea_57", RandFloat(1,2), "");
    AddEnemyPatrolNode("servant_ChoseEnemy()_3", "PathNodeArea_88", RandFloat(1,1), "");
    
    //////////////////////////
    // 4
    if(RandInt(0,1)==1){    AddEnemyPatrolNode("servant_ChoseEnemy()_4", "PathNodeArea_71", RandFloat(1,7), "");
                        AddEnemyPatrolNode("servant_ChoseEnemy()_4", "PathNodeArea_74", RandFloat(1,5), "");
                        AddEnemyPatrolNode("servant_ChoseEnemy()_4", "PathNodeArea_30", RandFloat(1,5), "");
                        AddEnemyPatrolNode("servant_ChoseEnemy()_4", "PathNodeArea_34", RandFloat(1,3), "");
    }else{            AddEnemyPatrolNode("servant_ChoseEnemy()_4", "PathNodeArea_65", RandFloat(1,3), "");
                    AddEnemyPatrolNode("servant_ChoseEnemy()_4", "PathNodeArea_64", RandFloat(1,3), "");
                    AddEnemyPatrolNode("servant_ChoseEnemy()_4", "PathNodeArea_59", RandFloat(1,3), "");
                    AddEnemyPatrolNode("servant_ChoseEnemy()_4", "PathNodeArea_55", RandFloat(1,3), "");
    }
                    
    //////////////////////////
    // 5
    if(RandInt(0,1)==1){    AddEnemyPatrolNode("servant_ChoseEnemy()_5", "PathNodeArea_17", RandFloat(1,7), "");
                        AddEnemyPatrolNode("servant_ChoseEnemy()_5", "PathNodeArea_14", RandFloat(1,5), "");
                        AddEnemyPatrolNode("servant_ChoseEnemy()_5", "PathNodeArea_8", RandFloat(1,5), "");
                        AddEnemyPatrolNode("servant_ChoseEnemy()_5", "PathNodeArea_5", RandFloat(1,3), "");
    }else{            AddEnemyPatrolNode("servant_ChoseEnemy()_5", "PathNodeArea_24", RandFloat(1,3), "");
                    AddEnemyPatrolNode("servant_ChoseEnemy()_5", "PathNodeArea_27", RandFloat(1,3), "");
                    AddEnemyPatrolNode("servant_ChoseEnemy()_5", "PathNodeArea_30", RandFloat(1,3), "");
                    AddEnemyPatrolNode("servant_ChoseEnemy()_5", "PathNodeArea_74", RandFloat(1,3), "");
    }
                    
    //////////////////////////
    // 6
    AddEnemyPatrolNode("servant_ChoseEnemy()_6", "PathNodeArea_43", RandFloat(1,2), "");
    AddEnemyPatrolNode("servant_ChoseEnemy()_6", "PathNodeArea_41", RandFloat(1,3), "");
    AddEnemyPatrolNode("servant_ChoseEnemy()_6", "PathNodeArea_78", RandFloat(1,2), "");
    AddEnemyPatrolNode("servant_ChoseEnemy()_6", "PathNodeArea_83", RandFloat(1,1), "");
}

Added a few missing ; { and }. Dont know why a few of these were necessary.
(This post was last modified: 02-19-2014, 03:33 PM by Neelke.)
02-19-2014, 03:33 PM
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Messages In This Thread
Script help (complex script) SOLVED - by Neelke - 02-19-2014, 10:24 AM
RE: Script help (complex script) - by Traggey - 02-19-2014, 12:42 PM
RE: Script help (complex script) - by Mudbill - 02-19-2014, 01:08 PM
RE: Script help (complex script) - by Daemian - 02-19-2014, 03:18 PM
RE: Script help (complex script) - by Neelke - 02-19-2014, 03:33 PM



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