Putmalk
Senior Member
Posts: 290
Threads: 13
Joined: Apr 2012
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RE: Level Design Timelapses
Thanks for the feedback guys.
I only map for about 30-40 minutes per video (condenses into 8-10 minutes of video). I do not consider any of these maps "finished" just "detailed" and a good starting point. I mean, they also don't have any scripts attached to them, and that comes later (I'm not doing a timelapse on scripting, that'd be pretty pathetic to try and watch). But I think these videos will be a good resource for beginners looking to explore their craft. And I'm also killing two birds with one stone and developing a custom story at the same time, so this is an interesting look into the process behind how that goes.
As for building stuff more unique. That's the end goal. But right now my custom story does not require that stuff yet. (for example, I want to start mapping exterior locations, but I'm not up to that point yet).
Few notes:
I am starting to explore more verticality in the maps, not just building flat horizontal rooms (you can see a small example of this in the 2nd video). I mentioned in that video I'd detail the main mansion hall, but I've decided to instead focus on constructing the larger library section of the mansion (part of the same map) and I have some cool ideas regarding that. It'll be a multi-parter, since that will take a while to map. :/
I'm reluctant to extend the length of the videos past 15 minutes, as that will be boring to watch for that long. But I can, that just means I'll be mapping for an hour instead.
(This post was last modified: 02-19-2014, 10:41 PM by Putmalk.)
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02-19-2014, 10:39 PM |
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