FoodOnCrack
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RE: What is this error and where is it? [SOLVED]
(02-23-2014, 05:59 PM)Badcat5550 Wrote: I did the code right and it gets me an error! just great. well here is the code that i'm using for my map
void OnStart()
{
AddUseItemCallback("", "Crowbar", "CrowbarDoor", "UseCrowbarOnDoor", true);
AddEntityCollideCallback("Joint", "AreaBreak", "BreakDoor", true, 1);
}
void UseCrowbarOnDoor(string &in asItem, string &in asEntity)
{
RemoveItem(asItem);
PlaySoundAtEntity("", "player_crouch.snt", "Player", 0.05, false);
AddTimer(asEntity, 0.2, "TimerPlaceCrowbar");
}
void TimerPlaceCrowbar(string &in asTimer)
{
SetEntityActive("Joint", true);
PlaySoundAtEntity("", "puzzle_place_jar.snt", "asTimer", 0, false);
}
void BreakDoor("", string &in asChild, int alState)
{
SetEntityActive("Joint", false);
SetEntityActive("Broken", true);
SetSwingDoorLocked("CrowbarDoor", false, false);
SetSwingDoorClosed("CrowbarDoor", false, false);
SetSwingDoorDisableAutoClose("CrowbarDoor", true);
AddPropImpulse("CrowbarDoor", 0, 0, -3, "world");
CreateParticleSystemAtEntity("", "ps_hit_wood.ps", "AreaEffect", false);
PlaySoundAtEntity("", "break_wood_metal", "AreaEffect", 0, false);
GiveSanityBoostSmall();
PlayMusic("02_puzzle.ogg", false, 0.7, 0.1, 1, false);
AddTimer("",0.1,"TimerPushDoor");
}
void TimerPushDoor(String &in asTimer)
{
AddPropImpulse("CrowbarDoor", 4, 2, -1, "world");
AddTimer("", 1.1, "TimerDoorCanClose")
}
void TimerDoorCanClose(String &in asTimer)
{
SetSwingDoorDisableAutoClose("CrowbarDoor", false);
}
ok well this is the error that it gets me when I load the map
FATAL ERROR: Could not load script file 'custom_stories/Lifeless_The Abandon/maps/Mansion.hps'!
main (21, 16) : ERR : Expected data type
what does that even mean?
can you guys help me and tell me If you can see where the error is pls, I really do understand some errors but not this one, what does "expected data type" even mean? pls help
In a "void" function line you want only string &in OR int alStates between the brackets. If i am correct, "double quotes" cause a crash in a void function line.
Plus, a good way to solve the error is taking a look at the FATAL ERROR message, when it says (21, 16) it gives the location of the error in your script. So if you use Notepad++ or Geany, it says the row (21) and the letter in the row (, 16) where the error is located.
Another good tip that i have is to look at http://wiki.frictionalgames.com/hpl2/amn..._functions at the scripts which call a function. For example an collidecallback between you and a sript area, it will say under the line: Callback syntax: void MyFunc(string &in asName, int alCount) . The correct void function is always listed under the callback line so just copy paste that one .
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