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Script Help Creating Particle, setting different axis?
Mudbill Offline
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#4
RE: Creating Particle, setting different axis?

Well, you can use a PlayerStartArea type when placing it. They show the local axises of the area. If it uses positive X, then that'd be the blue arrow. After that you can just change the area type back to ScriptArea.

02-23-2014, 09:45 PM
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RE: Creating Particle, setting different axis? - by Mudbill - 02-23-2014, 09:45 PM



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