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Script Help Creating Particle, setting different axis?
Mudbill Offline
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#6
RE: Creating Particle, setting different axis?

(02-23-2014, 10:13 PM)davide32 Wrote: You can use a SetEntityActive("YourArea", true);
if true you make the Entity or areas active if false inactive

That is correct, but you might've misunderstood what was asked. OP was wondering how to rotate a scripted particle system.

02-24-2014, 12:08 AM
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RE: Creating Particle, setting different axis? - by Mudbill - 02-24-2014, 12:08 AM



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