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Short Guide on Importing stuff into Amnesia
Acies Offline
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RE: Short Guide on Importing stuff into Amnesia

(02-24-2014, 08:46 PM)RaideX Wrote: nice tutorial. i guess i know most of the stuff i need to know now.

Lambert and blinn are materials in maya, changing those won't affect the look of your models in game. I make 90% of my textures with DDO - which basically allows you to generate scratches, dust and so on. It saves me a lot of time.

If not using DDO you can use a combination of photo and 'hand-drawn'. Relying purely on photos (I did that when I just started modeling) will limit your texturing a lot. Traggey has an example on texturing:
http://www.livestream.com/traggey/video?...m=ui-thumb

Here is another texturing example I've learned from: http://cgi.tutsplus.com/tutorials/how-to...s--cg-1765

If you move textures and .mat files I think the 'mat file' will know - and find the textures. If moving only the textures you will have to redirect the .mat file to the new directory. You can have a .mat file pointing to a folder for shared textures as mentioned above.

[Image: mZiYnxe.png]


(This post was last modified: 02-24-2014, 11:05 PM by Acies.)
02-24-2014, 11:01 PM
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RE: Short Guide on Importing stuff into Amnesia - by Acies - 02-24-2014, 11:01 PM



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