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Editor loading paths
RaideX Offline
Member

Posts: 212
Threads: 33
Joined: May 2013
Reputation: 7
#1
Editor loading paths

I know this has probably been asked quite a lot and this is probably just due to my fussiness but i'd like to let the amnesia editors (i.e. the leveleditor) load from custom directories as i'm currently working on a total conversion and i'd like to keep my custom meshes and entities in the sub folder of this conversion instead of moving them to the static_objects folder in the main directory. Is there anyway to bypass that behavior of the leveleditor? If so i'd be glad to receive answers.

-RaideX

If you don't draw first, you don't get to draw at all... -The False Shepherd
03-02-2014, 03:18 PM
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Messages In This Thread
Editor loading paths - by RaideX - 03-02-2014, 03:18 PM
RE: Editor loading paths - by PutraenusAlivius - 03-02-2014, 03:23 PM
RE: Editor loading paths - by RaideX - 03-02-2014, 03:26 PM
RE: Editor loading paths - by MsHannerBananer - 03-02-2014, 05:02 PM
RE: Editor loading paths - by RaideX - 03-02-2014, 05:17 PM
RE: Editor loading paths - by ExpectedIdentifier - 03-02-2014, 05:19 PM
RE: Editor loading paths - by RaideX - 03-02-2014, 05:52 PM
RE: Editor loading paths - by ExpectedIdentifier - 03-02-2014, 05:14 PM
RE: Editor loading paths - by Mudbill - 03-02-2014, 07:01 PM



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