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Editor loading paths
MsHannerBananer Offline
Member

Posts: 218
Threads: 34
Joined: Sep 2013
Reputation: 10
#4
RE: Editor loading paths

Well, I know it's not that great of a fix, and may not be exactly what you want, but you can make a custom folder in said static_object and entities folders inside the Amnesia directory (As an example, it would look something like this-> Amnesia: The Dark Descent/entities/YOUR CUSTOM FOLDER NAME HERE).

For the Full/Total Conversion I'm working on, that's the setup I have, because that's the easiest way to keep track of your custom entities and whatnot. I know it's not the greatest fix, but that's really the only way you can access your stuff in the level editor. As far as the other editors are concerned, you can simply open an entity from any directory you choose.

Once you have all the entities (and static_objects, etc) you want and need in your custom folders, you just copy and paste those custom folders them to the entities folder of your TC so that the engine can find them when people download your project.

I hope that makes sense, if not, I can make a video or something, haha. Big Grin

I actually don't think there's a solid way of 'bypassing' this kind of thing. The level editor can only look in certain directories, and I think that's something that's scripted into the program itself. Looking at the program now, there doesn't seem to be anything that would allow you to change the directories the level editor accesses, so the way I described above would be the only way really. :/

(This post was last modified: 03-02-2014, 05:04 PM by MsHannerBananer.)
03-02-2014, 05:02 PM
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Messages In This Thread
Editor loading paths - by RaideX - 03-02-2014, 03:18 PM
RE: Editor loading paths - by PutraenusAlivius - 03-02-2014, 03:23 PM
RE: Editor loading paths - by RaideX - 03-02-2014, 03:26 PM
RE: Editor loading paths - by MsHannerBananer - 03-02-2014, 05:02 PM
RE: Editor loading paths - by RaideX - 03-02-2014, 05:17 PM
RE: Editor loading paths - by ExpectedIdentifier - 03-02-2014, 05:19 PM
RE: Editor loading paths - by RaideX - 03-02-2014, 05:52 PM
RE: Editor loading paths - by ExpectedIdentifier - 03-02-2014, 05:14 PM
RE: Editor loading paths - by Mudbill - 03-02-2014, 07:01 PM



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