CielsTenebreuse
Junior Member
Posts: 10
Threads: 2
Joined: Feb 2014
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Changing an entity's texture entirely...
So I was PARTIALLY successful with this... I changed the texture of the .DDS file, not simply alter it slightly or changed colors, I removed the old one and put a new one on altogether. I also altered the .dae and .ent file with Notepad ++ to match the name change accordingly, had the .mat file deleted and a new one made with Material Editor, had both mesh and texture imported to the entity in model editor, all based on the tutorial I watched and... well, the texture is definitely there but it's completely translucent when it SHOULD be a solid-looking object. I'm guessing the problem has something to do with the _nrm and _spec .dds files since they remained unaltered through all this, but I have no idea what to do with them.
I may very well keep this particular item if I ever need some weird glass installation piece of some kind, ha, but in the end I STILL won't completely have what I set out to make. Solutions? Hopefully?
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03-06-2014, 01:28 AM |
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