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Scripting
physcostealth Offline
Junior Member

Posts: 25
Threads: 12
Joined: Mar 2014
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#7
RE: Scripting

(03-12-2014, 07:54 AM)physcostealth Wrote:
(03-12-2014, 07:27 AM)Romulator Wrote: 1.0 is the maximum for volume, just letting you know.

Are you sure that your ScriptArea or what you're passing in the Level Editor is in fact called SoundArea? Or is your sound file included somewhere which is also known to the resources.cfg file (located in the redist, or steam folder, depending on version)?

I was able to properly export the .hps file into the maps folder and it has the exact name as my map. Now when I open the custom story in Amnesia, it crashes at the loading screen. I renamed the text file so it would be different from the .map file and it didn't crash, so the problem is definitely in the scripting.

The name of the area is called SoundArea for sure. I tried moving the music file a bunch of places (like the music folder in Amnesia, a custom Sound folder I put in the custom story/My Custom Story folder and just by itself) and none of it worked.

OKAY I'M NOT EVEN SURE HOW I DID THIS BUT I GOT IT TO WORK

I think I deleted a cached filed of the map I was using and that got it to work. Thanks for your guys' help!
03-12-2014, 08:05 AM
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Messages In This Thread
Scripting - by physcostealth - 03-12-2014, 05:52 AM
RE: Scripting - by Romulator - 03-12-2014, 06:29 AM
RE: Scripting - by physcostealth - 03-12-2014, 06:35 AM
RE: Scripting - by Romulator - 03-12-2014, 07:27 AM
RE: Scripting - by physcostealth - 03-12-2014, 07:54 AM
RE: Scripting - by physcostealth - 03-12-2014, 08:05 AM
RE: Scripting - by Romulator - 03-12-2014, 08:04 AM
RE: Scripting - by Romulator - 03-12-2014, 08:05 AM



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