(03-22-2014, 04:48 AM)valetheimpaler Wrote: hmmmmmmmmmmmmm
post your current code
void OnStart()
{
SetPlayerActive(false);
FadeOut(0);
//FadePlayerRollTo(65, 20, 20);
MovePlayerHeadPos(-1, -0.45, -1.1, 20, 1);
AddTimer("activate_player", 3, "FadeIn");
SetLightVisible("BoxLight_1", false);
SetPlayerSanity(50);
AddUseItemCallback("OpenDoor", "MedicalKey", "level_wood_1", "UnlockLevelDoor", true);
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////
void UnlockLevelDoor(string &in asItem, string &in asEntity)
{
SetLevelDoorLocked(asEntity, false);
PlaySoundAtEntity("", "unlock_door.snt", asEntity, 0, false);
RemoveItem(asItem);
GiveSanityBoostSmall();
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////
void OnLeave()
{
SetupLoadScreen("Loading","LoadScreen1",0,"LoadScreenImage1.jpg");
}
////////////////////////////////////////////////////////////////////////////////////////
void FadeIn(string &in timer_name)
{
FadeIn(2);
AddTimer("Start", 2, "WakeUp");
}
void WakeUp(string &in timer_name)
{
if (timer_name == "Start")
{
SetLightVisible("Box_Light_1", true);
AddTime("MoveHead", 1, "WakeUp");
}
else if (timer_name == "MoveHead")
{
MovePlayerHeadPos(-0.5, -0.2, -1.1, 2, 2);
FadePlayerRollTo(0, 1.7, 500);
}
AddTimer("ActivatePlayer", 2, "WakeUp");
else if (timer_name == "ActivatePlayer")
{
MovePlayerHeadPos(0, 0, 0, 2, 2);
SetPlayerActive(true);
}
}