mrburritos31
Junior Member
Posts: 18
Threads: 3
Joined: Jun 2013
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RE: I need help with my Custom Story!
(03-22-2014, 04:50 AM)valetheimpaler Wrote: k, one sec
void OnStart()
{
SetPlayerActive(false);
FadeOut(0);
//FadePlayerRollTo(65, 20, 20);
MovePlayerHeadPos(-1, -0.45, -1.1, 20, 1);
AddTimer("activate_player", 3, "FadeIn");
SetLightVisible("BoxLight_1", false);
SetPlayerSanity(50);
AddUseItemCallback("OpenDoor", "MedicalKey", "level_wood_1", "UnlockLevelDoor", true);
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////
void UnlockLevelDoor(string &in asItem, string &in asEntity)
{
SetLevelDoorLocked(asEntity, false);
PlaySoundAtEntity("", "unlock_door.snt", asEntity, 0, false);
RemoveItem(asItem);
GiveSanityBoostSmall();
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////
void OnLeave()
{
SetupLoadScreen("Loading","LoadScreen1",0,"LoadScreenImage1.jpg");
}
////////////////////////////////////////////////////////////////////////////////////////
void FadeIn(string &in asTimer)
{
string x = asTimer;
if(x == "activate_player")
FadeIn(2);
AddTimer("Start", 2, "WakeUp");
}
/////////////////////////////////////////////////////////////////////////////////////////
void WakeUp(string &in asTimer)
{
string x = asTimer;
if (x == "Start")
{
SetLightVisible("Box_Light_1", true);
AddTime("MoveHead", 1, "WakeUp");
}
else if (x == "MoveHead")
{
MovePlayerHeadPos(-0.5, -0.2, -1.1, 2, 2);
FadePlayerRollTo(0, 1.7, 500);
AddTimer("ActivatePlayer", 2, "WakeUp");
}
else if (x == "ActivatePlayer")
{
MovePlayerHeadPos(0, 0, 0, 2, 2);
SetPlayerActive(true);
}
}
try that. if it still crashes, upload the error message again
and you put the bracket in the wrong spot, for one. i meant the line RIGHT BEFORE the timer else if x ++ activate player It Crashed here is the error message:
FATAL ERROR: Could not load script file
'custom_stories/Amnesia_Fading Away/maps/01.hps'!
main (43, 1): ERR : No matching signatures to 'AddTime(string@&,
const uint, string@&)'
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