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Overheating Lantern Script
PutraenusAlivius Offline
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Posts: 4,713
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#4
RE: Overheating Lantern Script

Impressive. I'm not struggling now so that's an improvement. If I were you I would increment the waiting period with a fixed number rather than jump from let's say 65 s to 150 s.

By the way to make it interesting, I made my own script to have randomized waiting periods in each playthrough.

And I actually never thought of the cooling period thing! Nice!

"Veni, vidi, vici."
"I came, I saw, I conquered."
03-27-2014, 07:51 AM
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Messages In This Thread
Overheating Lantern Script - by Wapez - 03-26-2014, 10:01 PM
RE: Overheating Lantern Script - by 7heDubz - 03-26-2014, 11:17 PM
RE: Overheating Lantern Script - by Traggey - 03-27-2014, 01:03 AM
RE: Overheating Lantern Script - by PutraenusAlivius - 03-27-2014, 07:51 AM
RE: Overheating Lantern Script - by Wapez - 03-27-2014, 08:14 AM
RE: Overheating Lantern Script - by 7heDubz - 03-27-2014, 07:52 PM
RE: Overheating Lantern Script - by Wapez - 03-27-2014, 07:59 PM



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