One subtle detail I notice is in the demo's second half focusing on an underwater section midway through the game. The player has no HUD and runs out of breath when running, which makes little to no sense as he shouldn't be able to breath anyway. Is the lack of HUD a deliberate choice to minimise screen clutter? Are we supposed to imagine Simon is in a suit the same way we imagine Gordon Freeman's invisible hands turning a steering wheel? Or is this something else? Is Simon even literally underwater?
"It's not going to be that confusing when you play the real thing," Grip teases. "I'm glad you picked that up." How mysterious!
src:
http://www.eurogamer.net/articles/2014-0...-game-soma