Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Ideal FOV for Games with Each Resolution / Aspect Ratio
eliasfrost Offline
Posting Freak

Posts: 1,769
Threads: 34
Joined: Mar 2007
Reputation: 39
#3
RE: Ideal FOV for Games with Each Resolution / Aspect Ratio

It depends on the screen size, the width of the screen (though to a lesse extent) and your distance from the screen.

A normal FOV for PC games is around 90-110, because you are usually very close to the screen, while on a console the FOV is usually 60-75 because the screen is so far away. It's sort of like looking out a window, the closer you are the more you see outside, while you see less and less the farther away you are. One common problem is that the FOV doesn't match the distance from the screen/window. Imagine standing 2 feet close to a window but the things you see outside is as if you're 15 feet away.

This is one of the reasons Metro feels weird to play on a PC or why everyone asks for the FOV console command for Skyrim on PC, the default FOV doesn't match your distance from the screen, and thus a lot of people get nausea or head aches.

[Image: indiedb_88x31.png]
(This post was last modified: 04-12-2014, 05:55 PM by eliasfrost.)
04-12-2014, 05:49 PM
Find


Messages In This Thread
RE: Ideal FOV for Games with Each Resolution / Aspect Ratio - by eliasfrost - 04-12-2014, 05:49 PM



Users browsing this thread: 3 Guest(s)