Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


The horror in SOMA
PutraenusAlivius Offline
Posting Freak

Posts: 4,713
Threads: 75
Joined: Dec 2012
Reputation: 119
#11
RE: The horror in SOMA

Frictional once said that in order to immerse the player and make the player NOT to think they're evil dudes, they make the "monsters" human-like. Probably just sympathy.

Also, Normality is also a factor. In order to immerse the player, Thomas (or is it Jens I forgot) said that the setting must be mundane in order to draw a parallel to the gaming world and the real world.

It was in 10 Ways Evolving Horror Games!

"Veni, vidi, vici."
"I came, I saw, I conquered."
(This post was last modified: 04-29-2014, 01:21 PM by PutraenusAlivius.)
04-29-2014, 01:19 PM
Find


Messages In This Thread
The horror in SOMA - by Googolplex - 04-28-2014, 05:12 PM
RE: The horror in SOMA - by FlawlessHappiness - 04-28-2014, 05:37 PM
RE: The horror in SOMA - by Red - 04-28-2014, 05:49 PM
RE: The horror in SOMA - by Alardem - 04-28-2014, 05:58 PM
RE: The horror in SOMA - by Streetboat - 04-28-2014, 06:15 PM
RE: The horror in SOMA - by Googolplex - 04-28-2014, 06:19 PM
RE: The horror in SOMA - by MyRedNeptune - 04-28-2014, 10:23 PM
RE: The horror in SOMA - by RedKnight - 04-28-2014, 06:20 PM
RE: The horror in SOMA - by Streetboat - 04-28-2014, 06:24 PM
RE: The horror in SOMA - by Traggey - 04-29-2014, 10:37 AM
RE: The horror in SOMA - by Googolplex - 04-29-2014, 04:25 PM
RE: The horror in SOMA - by PutraenusAlivius - 04-29-2014, 01:19 PM
RE: The horror in SOMA - by Traggey - 04-29-2014, 05:11 PM



Users browsing this thread: 13 Guest(s)