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How to co-operate mod development with developers running different OS ?
Mudbill Offline
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#6
RE: How to co-operate mod development with developers running different OS ?

Yeah it works fine for custom stories. Mods work mostly the same, but you'll need a different kind of launcher, as .bat won't work. I primarily work on a Mac computer, but I often boot into Windows 7 should I need to. It's all very simple. It's the engine that handles the .map and .hps files as well as all the others, not the OS, therefore it's fully cross-platform. Linux too.

Oh, and Amnesia usually doesn't utilize the paths. It often just references objects by file name, therefore the files can be located in any folder within the reach of the resources.cfg file.

Also I'm not 100% sure, but I think Amnesia even translates all paths to use the forward slash format. Windows uses back slashes for directories, EG:

C:\Program Files\Steam

Unix uses forward slashes, EG:

~/Library/Application Support/Steam

I noticed in the log on Windows that the path looked something like this:

C:\Users\MyUser\Documents/Amnesia/Main/hpl.log

(This post was last modified: 05-09-2014, 10:49 PM by Mudbill.)
05-09-2014, 10:43 PM
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RE: How to co-operate mod development with developers running different OS ? - by Mudbill - 05-09-2014, 10:43 PM



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