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Script Help Hear sound at wrong area
Wapez Offline
Senior Member

Posts: 360
Threads: 37
Joined: Mar 2012
Reputation: 19
#2
RE: Hear sound at wrong area

PlaySoundAtEntity("", "door_level_cistern_open.snt", "Player", 0.0f, false);

Should be:

PlaySoundAtEntity("", "door_level_cistern_open.snt", "MY_AREA", 0.0f, false);

"MY_AREA" needs to be the name of a ScriptArea, or an entity. You can name it whatever you want, as long as you rename it in the script accordingly.

That decides where the sound plays from. You made it play from the player.

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(This post was last modified: 05-13-2014, 06:39 PM by Wapez.)
05-13-2014, 06:38 PM
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Messages In This Thread
Hear sound at wrong area - by Rowzter - 05-13-2014, 06:31 PM
RE: Hear sound at wrong area - by Wapez - 05-13-2014, 06:38 PM
RE: Hear sound at wrong area - by Rowzter - 05-13-2014, 06:40 PM



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