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Music Interruption
PutraenusAlivius Offline
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Posts: 4,713
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#6
RE: Music Interruption

(05-18-2014, 04:02 PM)Plazmater Wrote:
(05-18-2014, 03:58 PM)SomethingRidiculous Wrote:
(05-18-2014, 03:56 PM)Plazmater Wrote: void SanityEvent(string &in asTimer)
{
GiveSanityDamage(15.0f, true);
PlayMusic("11_event_tree.ogg", false, 1.0f, 0, 2, true);
}

It still interrupts.

I took a look in the original Morgue hps file. Frictional apparently used a priority of 10.

I seems priority needs to be as long as music length.

If I recall correctly, the length of the audio and it's priority have no relation.

"Veni, vidi, vici."
"I came, I saw, I conquered."
05-18-2014, 04:04 PM
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Messages In This Thread
Music Interruption - by Plazmater - 05-18-2014, 03:35 PM
RE: Music Interruption - by PutraenusAlivius - 05-18-2014, 03:39 PM
RE: Music Interruption - by Plazmater - 05-18-2014, 03:56 PM
RE: Music Interruption - by PutraenusAlivius - 05-18-2014, 03:58 PM
RE: Music Interruption - by Plazmater - 05-18-2014, 04:02 PM
RE: Music Interruption - by PutraenusAlivius - 05-18-2014, 04:04 PM
RE: Music Interruption - by Plazmater - 05-18-2014, 04:12 PM
RE: Music Interruption - by Radical Batz - 05-18-2014, 04:18 PM



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