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Idea for calculating position/angle?
Mudbill Offline
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Posts: 3,881
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#3
RE: Idea for calculating position/angle?

That still wouldn't make a difference, because if he looks at the edge, the game will assume he's standing on that side. I thought about something similar, but since you need to look at an area to use an item on it, all areas would be active anyway.

But maybe if I change the size of them or something...

05-23-2014, 01:35 AM
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Idea for calculating position/angle? - by Mudbill - 05-22-2014, 04:51 PM
RE: Idea for calculating position/angle? - by Mudbill - 05-23-2014, 01:35 AM



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