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Idea for calculating position/angle?
Mudbill Offline
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#10
RE: Idea for calculating position/angle?

I had that idea too, but how would I pick it back up? The player needs to be able to remove the mirror as well, and if clicking on it rotates it, I'd need something else for picking it up and I think that could be confusing.

Edit:
Alright, I'm re-writing the whole thing and I think I might be onto something that could work. I do have one question, almost off-topic. You miiight have noticed that I mentioned in the video that the other mirror item wasn't working due to its name. Does anyone know if AddUseItemCallback does NOT support the use of asterisk? Using "ItemMirror_*" in the item string does not work, but it doesn't say anything on the documentation that asterisk isn't supported. Oh, and I also have it inside a for-loop, and for some reason, using "ItemMirror_"+x did not work either, which is very odd to me. Well, it kinda works, but not quite. The item named ItemMirror_2 seemed to react, but _1 and _3 does not.

(This post was last modified: 05-23-2014, 06:37 PM by Mudbill.)
05-23-2014, 03:29 PM
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Messages In This Thread
Idea for calculating position/angle? - by Mudbill - 05-22-2014, 04:51 PM
RE: Idea for calculating position/angle? - by Mudbill - 05-23-2014, 03:29 PM



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